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Young Digital Leaders: 2019 Curriculum (Romanian)

The Young Digital Leaders curriculum consists of five sessions targeted at students aged 12-15 years old. In line with the Council of Europe definition of digital citizenship, the curriculum aims to support students.

Young Digital Leaders: 2019 Curriculum (French)

À l’Institut pour le Dialogue Stratégique (ISD), nous pensons que pour que la communauté numérique soit synonyme d´ énergie positive, de créativité et de bonnes expériences, les jeunes doivent apprendre à être de vrais acteurs sur Internet et non de simples spectateurs.

Young Digital Leaders: 2019 Curriculum Bulgarian

The Young Digital Leaders curriculum consists of five sessions targeted at students aged 12-15 years old. In line with the Council of Europe definition of digital citizenship, the curriculum aims to support students.

Young Digital Leaders: 2019 Curriculum English

The Young Digital Leaders curriculum consists of five sessions targeted at students aged 12-15 years old. In line with the Council of Europe definition of digital citizenship, the curriculum aims to support students.

Digital Citizenship Education: Programming Toolkit

This toolkit has been designed as a resource for Civil Society Organisations (CSOs) whose missions focus on education, youth engagement, digital citizenship, online safety and/or social cohesion. Education practitioners working directly with young people in schools or youth centres may find aspects useful too.

The Online Ecosystem of the German Far-Right

This report presents the findings of a research project of ISD’s Digital Analysis Unit about the alternative online-ecosystem of the far-right, including alternative social media platforms and alternative media outlets.

Das Online-Ökosystem Rechtsextremer Akteure

Dieser Report präsentiert die Ergebnisse eines Forschungsprojekts der Digital Analysis Unit am ISD (Institute for Strategic Dialogue) über das alternative Online-Ökosystem rechtsextremer Akteure, einschließlich alternativer Social-Media-Plattformen und alternativer Medien.

Be Internet Legends and Be Internet Citizens: Impact Report

This summary report presents the findings of an impact and process evaluation of these programmes, designed to ensure that they reached their target audiences, to identify whether the programmes helped drive positive behaviour change in the children and young people that went through the training, and to provide insights into what improvements should be made for future delivery.